POV-Ray : Newsgroups : povray.binaries.images : POV-Ray is so cumbersome... : Re: POV-Ray is so cumbersome... Server Time
7 Nov 2024 09:27:41 EST (-0500)
  Re: POV-Ray is so cumbersome...  
From: Alain
Date: 1 Mar 2016 15:36:14
Message: <56d5fd3e$1@news.povray.org>

> Yadgar,
>
> Dude.
> Take it easy.  I know it can feel, and even BE frustrating to work out the
> building of something, and then apply the magic of texturing and all that other
> fancy stuff, but you've just got to calm down, chill, and pace yourself.
>
> Like Thomas said - you really can't compare what _YOU_ are doing to anyone else.
>   That way lies madness.  With the internet, and near-instant access to decades
> of information, and the incessant work product of BILLIONS of people, you can
> easily get ...  just LOST in the immensity of it all.
>
> I do, and have done, all sorts of things - and I can tell you that there will
> always be some people who are and will never be satisfied with anything you do.
> With 10+ billion people (reproducing), and with new methods and technologies,
> there will always be someone "better" or "faster" or "more-whatever-er".  But
> there will always be people who know the real deal, and can see who you are, and
> understand what you do and how much work it really takes, and can appreciate
> what you put into it.
>
> So don't sell yourself short, and don't sell yourself out to the occasional and
> perhaps inevitable bout of frustration and burnout and depression - that's just
> a lie.  The truth is that you have vision, inspiration, and love for the things
> you do, and after all this time, you're STILL here with the rest of us lunatics
> pecking away at a command-line raytracer, building things big and small one
> primitive object at a time.
>
> My desk is filled with scraps of paper and endless scribbles about x,y,z
> (literally), trig functions, weird diagrams for whatever "computer math" or
> algorithm I'm trying to work out to do "THIS _thing_".  I make models with
> cardboard boxes and graph paper, and use 7 other pieces of software to do what
> some people might simply sit down and hammer out the code for in 5 minutes.
> But now _I_ know how to do it, and it's a new tool and resource I can use and
> play with.   It's a new skill that _I_ have.
>
> If you think there's something holding you back - find out what it is.  Lack of
> focus?  Can't sit still? Distracted by something? Can't visualize something
> right?   Can't get that POV-Ray directive to work the way you want it to and
> thought it should?   Can't write loops, splines, circular formulas....?    Write
> down what you feel thwarted by every time it happens and see if there's a major
> stumbling block and then work on removing it.
>
> Also just accept that for many things that working with POV-Ray is SLOW - Accept
> it, and just let the frustration go.   It doesn't accomplish anything and it
> just wastes your time.
>
How do I forward this image to Dilbert's pointy haired boss?


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