> Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
>
>> I thought about making it with several hf's rotated around, but it
>> would still lack the "overhangs" that isosurfaces allow.
>
>
>
> Why not use reasonable fast isosurfaces? Sometimes Samuel T. Benge's
> Isorender approach gives good results
This one I remember now... but somehow I never played with it and got
lost on my memory. I might have some uses for it on the cave, no doubt.
--
jaime
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