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> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>>> Can you do the difference, convert it to a mesh, and THEN render
>>> it?
>>
>> I would kill for a simple way to do that... converting isosurfaces
>> to meshes.
>
> Are you aware of Kevin Loney's isosurface approximation?
No, and it's strange, because something like this should have sparked
my interest and I would have tested it.
> I have had mixed results with it.
>
Well, lets see how it works with pigment-based isosurfaces... I hope
it works, because if not, a lot of features are going to be missing on
my cave.
--
jaime
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