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> Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>
>> I discarded that one without testing it first, because in my mind
>> it sounded way too slow to render.
>
> Can you do the difference, convert it to a mesh, and THEN render it?
I would kill for a simple way to do that... converting isosurfaces to
meshes.
> Maybe use a heightfield?
I thought about making it with several hf's rotated around, but it
would still lack the "overhangs" that isosurfaces allow.
--
jaime
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