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> It's dark in caves - therefore I'm used to cave images lighted with
> torches, head lamps or other other point lights. I expect strong
> specular reflections and light fading - especially in humid caves.
>
> With this lighting the cave looks "flat" - I'm sure you are aware of
> this.
Yes, it was only a test render of the shapes, so I wanted everything
visible. The final lighting should be "natural", maybe looking from the
interior to the entrance with a sunny exterior, or perhaps with a hole
on the ceiling as Sven suggested. But the torches idea is tempting... ;)
--
jaime
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