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> BTW: what I'm really asking is how to let the materials reflect more light, so
> the total scene becomes brighter.
>
> In this next example I multiplied the sky_sphere color with 4:
> http://blackbox.diitstudio.com/download/result2.png
>
> Now the bright areas "wash out". This is best seen in the treshold and the frame
> of the doorway, while the area around door and window becomes much brighter, the
> rest of the interior stays dark, as is rather noticable for table and chairs.
Exactly what material definition have you got for the walls and ceiling?
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