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Am 17.02.2016 um 15:55 schrieb Kenneth:
> I had a pretty good 'feel' for how to mix numerical colors in POV-Ray's vectors
> prior to v3.7. Now, when using an object with srgb colors, but a light with rgb
> (linear) colors, I need to think in terms of the light's 'linear' color palette,
> which isn't easy; and chances are, the final color 'mix' in the preview will no
> longer match my intuition.
I that case, "srgb" is indeed the way to go.
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