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Hi,
I never worked with area light and area illumination before. I tried to
establish this kind of light based on your example, but I am not sure if
I gave the correct numbers. And I also don't know the correct order.
#declare MyLight = union
{
light_source
{
5000.0*z // Location
760.0*x*0.7 // Color?
257, 33 // ?
area_light // Type
// The POV-Ray docu says vectors and sizes are required for area light
< -1000.0, -1300.0, 0.0 > < 1000.0, -1300.0, 5000.0 > 3, 3 // OK?
adaptive 0 //
area_illumination on //
}
cylinder
{
0, 5000.0*z, 760.0
pigment
{
radial
color_map
{
[ 0.00 rgb 0.5 ]
[ 0.05 rgbf < 0.8, 0.5, 0.2, 1.0 > ]
[ 0.10 rgbf 1.0 ]
[ 0.40 rgbf 1.0 ]
[ 0.45 rgbf < 1.0, 0.7, 0.5, 1.0 > ]
[ 0.50 rgb 0.5 ]
}
rotate 180*z
}
translate < 0.0, -10.0, 0.0 >
}
}
------------------------------------------------------------
On 14.02.2016 10:47, Alain wrote:
> area_light HabitatLength*z, AxleRadius*x*0.7, 257, 33 adaptive 0 area_illumination
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