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I use 2,000 light sources or so, the last condition might be the one
that applies. What would happen, if POV-Ray would have higher limits?
Which development file(s) contain these limits? Thanks.
On 14.02.2016 15:04, clipka wrote:
>> What part of my code could cause that?
>
> This message indicates that any one of the following limits was reached:
>
> - 256 media statements relevant at any point in space.
>
> - 256 media intervals (between two object surfaces?).
>
> - 512 lit media intervals (between two object surfaces ?).
>
> - (256 light sources used with media *).
>
> - A limit of 512 overlapping textured elements at any point in space in
> a blob or a CSG union, merge or intersection.
>
> - 1024 light sources used with media and/or photons.
>
>
> (? At present I'm not exactly sure how these limits work.)
>
> (* This limit is only relevant with some alternative code that is
> currently disabled.)
>
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