|
|
Am 14.02.2016 um 14:51 schrieb Sven Littkowski:
> I am, actually, getting a very different problem now, when trying to use
> a scattering effect:
>
> "Fetal Error in Renderer: A POV-Ray internal nesting limit was reached."
>
> What part of my code could cause that?
This message indicates that any one of the following limits was reached:
- 256 media statements relevant at any point in space.
- 256 media intervals (between two object surfaces?).
- 512 lit media intervals (between two object surfaces ?).
- (256 light sources used with media *).
- A limit of 512 overlapping textured elements at any point in space in
a blob or a CSG union, merge or intersection.
- 1024 light sources used with media and/or photons.
(? At present I'm not exactly sure how these limits work.)
(* This limit is only relevant with some alternative code that is
currently disabled.)
Post a reply to this message
|
|