On 2/13/2016 10:12 PM, Mike Horvath wrote:
> I doubt a heightfield will do the job. Plus there's the matter of
> creating the heightfield itself. Maybe a stack of isosurface objects
> made to look like boulders or strata of rock?
Something like this maybe:
http://www.turbosquid.com/3d-models/3dsmax-stone-arch/947583
Or even as simple as this:
http://www.turbosquid.com/3d-models/3d-model-stairs-stone/854632
Mike
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