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Le 16-02-11 23:33, Sven Littkowski a écrit :
> For the air, I am trying to use he code below. But I am getting an error:
> "Fatal Error in Renderer: A POV-Ray internal nesting limit was reached."
>
> cylinder // Air
> {
> < 0.0, 0.0, 0.0 > < 0.0, 0.0, 5000.0 > 1500.0
> hollow
> interior
> {
> ior 1.3
> fade_distance 10
> fade_power 1001
> fade_color < 0.5, 0.7, 1.0 >
> media
> {
> scattering
> {
> 3
> < 0.5, 0.65, 0.4 >
> extinction 1.0
> }
> }
> }
> }
>
An ior of 1.3 for the air? It's air, not water.
A correct ior here would be around 1.000001... Beter off leaving the ior
totaly out for the air.
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