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On 12-2-2016 7:34, Sven Littkowski wrote:
> UPDATE
>
> For the air, I am using now successlessly the code below: it is just dark.
>
Try this:
cylinder // Air
{
< 0.0, 0.0, 0.0 > < 0.0, 0.0, 5.000 > 1.500
hollow
pigment {rgbt 1}
interior
{
media
{
scattering
{
3
< 1.0, 0.7, 0.5 >/1000
extinction 1.0
}
}
}
scale 1000
}
(1) Note the scaling of the cylinder /and/ of the scattering.
(2) I changed the scattering colour
(3) The cylinder needs a transparent pigment
--
Thomas
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