UPDATE For the air, I am using now successlessly the code below: it is just dark. cylinder // Air { < 0.0, 0.0, 0.0 > < 0.0, 0.0, 5000.0 > 1500.0 hollow interior { media { scattering { 3 < 0.5, 0.7, 1.0 > extinction 1.0 } } } }
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