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On 11-2-2016 3:35, Sven Littkowski wrote:
> Hi,
>
> does anyone have a realistic way to simulate air and water?
>
> For the air, it should make everything fading in distance to a air blue
> and behave in all other ways also like atmosphere.
>
> And the water should have transparency that becomes more bluish in
> distance, simply like real water, too.
>
> I intend to use both inside a cylinder, where the air would be in the
> shape of a cylinder, and the water in the shape of a difference
> (cylinder/cylinder).
>
> Thanks a lot for your help.
>
The keyword for both is: media.
If you want to learn about POV-Ray, I suggest you first experiment
deeply with the technique involved and then show us the results
(successes and failures).
--
Thomas
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