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Le 16-02-08 01:45, Mike Horvath a écrit :
> What lighting settings would you recommend to achieve the same lighting
> as the large blocks in the attached big_terrain.png image? I think the
> white block near the top left should be used as a guide. I have made
> some efforts, as can be seen in wall_extra_a.png, but am not satisfied
> with the results. I also attached an image showing the coordinate axes
> so you can see how things are oriented in space. Thanks.
>
>
> Mike
Use a parallel light, placed relatively far.
You want the plane passing by the light's location and normal to the
direction of the light to be in front of all objects in the scene. You
may get unexpected results with objects behind that plane.
Assuming that, for the axis, red is +x (front left), green is +y (up)
and blue is +z (front right).
Place the light in the general direction of <200, 400, 100>.
Do a test render and adjust the location if needed.
Finaly, you can multiply that direction by some value, like 10 or 100 to
ensure that there is no interference with the objects of the scene.
Alain
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