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On 08.02.2016 7:45, Mike Horvath wrote:
> What lighting settings would you recommend to achieve the same lighting
> as the large blocks in the attached big_terrain.png image?
for the flat shading use a "parallel" light source (although just
placing it distant enough probably works too). Relative brightness of
left / right / top can be tweaked with angle of incoming light. E.g.
#default {finish {ambient 0}}
global_settings
{
assumed_gamma 1.0
}
camera
{
orthographic
location <0.0, 4.0, -5.0>
look_at <0.0, 1.0, 0.0>
angle 90
}
light_source
{
<-15, 40, -30>
color rgb 2
parallel
}
box
{
0,2
pigment {color rgb 1}
translate -<1,0,1>
rotate 45*y
}
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