POV-Ray : Newsgroups : povray.binaries.images : The Colony Ship : Re: The Colony Ship Server Time
10 Jun 2024 17:38:29 EDT (-0400)
  Re: The Colony Ship  
From: Sven Littkowski
Date: 8 Feb 2016 01:45:50
Message: <56b8399e@news.povray.org>
My architects continued on our artificial light. See here the day
colors, the night, and the light colors in between. I made sure, the
evenings are full of beautiful colors.

But what about the morning light? At the moment, it is identical to our
sunset light. But in real life, ti is not. If you like, propose your own
colors for the morning light. For that purpose, I have attached my
self-developed POV-Ray color mixer. And below, see the existing Sunset code.

------------------

#declare LightSectionHalf = union
{
 light_source { < 0.0, LightDistance, 0.0 > rgb < 1.00000, 0.98824,
0.88235 > * MyLightMultiplicator*25 spotlight point_at < 000.0, -1500.0,
0.0 > radius 10 tightness 10 falloff 20 rotate < 0.0, 0.0,  2.5 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 1.00000, 0.98824,
0.88235 > * MyLightMultiplicator*25 spotlight point_at < 050.0, -1350.0,
0.0 > radius 10 tightness 10 falloff 20 rotate < 0.0, 0.0,  2.5 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 1.00000, 0.98824,
0.88235 > * MyLightMultiplicator*25 spotlight point_at < 100.0, -0950.0,
0.0 > radius 10 tightness 10 falloff 20 rotate < 0.0, 0.0,  2.5 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 1.00000, 0.98824,
0.88235 > * MyLightMultiplicator*25 spotlight point_at < 150.0, -0700.0,
0.0 > radius 10 tightness 10 falloff 20 rotate < 0.0, 0.0,  2.5 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 1.00000, 0.98824,
0.88235 > * MyLightMultiplicator*18 spotlight point_at < 175.0, -0600.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0,  5.0 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 1.00000, 0.88627,
0.50196 > * MyLightMultiplicator*15 spotlight point_at < 200.0, -0550.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0,  7.5 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 1.00000, 0.69412,
0.28235 > * MyLightMultiplicator*12 spotlight point_at < 225.0, -0500.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0, 10.0 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 0.99608, 0.35686,
0.08627 > * MyLightMultiplicator*09 spotlight point_at < 250.0, -0450.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0, 12.5 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 0.76863, 0.27059,
0.05882 > * MyLightMultiplicator*06 spotlight point_at < 275.0, -0400.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0, 15.0 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 0.54902, 0.10980,
0.10980 > * MyLightMultiplicator*04 spotlight point_at < 300.0, -0350.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0, 17.5 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 0.43922, 0.09412,
0.16078 > * MyLightMultiplicator*02 spotlight point_at < 325.0, -0300.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0, 20.0 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 0.31373, 0.07843,
0.14902 > * MyLightMultiplicator*00 spotlight point_at < 350.0, -0250.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0, 22.5 > }
 light_source { < 0.0, LightDistance, 0.0 > rgb < 0.15294, 0.04706,
0.10588 > * MyLightMultiplicator*00 spotlight point_at < 375.0, -0200.0,
0.0 > radius MyRadius tightness MyTightness falloff MyFalloff rotate <
0.0, 0.0, 25.0 > }
}


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Attachments:
Download 'sl - colony ship i.png' (42 KB) Download 'povcolors.exe.dat' (418 KB)

Preview of image 'sl - colony ship i.png'
sl - colony ship i.png

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