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On 1/30/2016 9:35 PM, clipka wrote:
> Am 30.01.2016 um 17:42 schrieb Stephen:
>
>>
>> Yes Clipka and Cousin Ricky have a holy mission. :-)
>
> It's not contentious anymore -- see? Nobody has contradicted my Words of
> Holy Wisdom for years :P
>
'Cause the are all afeart. :)
>> I don't care that much myself. As long as it looks fine. :-)
>
> That might be because you're not a developer having to put up with
> people claiming that what you're doing and officially recommending is
> wrong ;)
>
That might be but I think that photorealism is too demanding on both
time and my abilities. I am more interested in animations. So multiply
the rendering time for a scene by 1500 for each minute of the video. :(
>
> Some people had (somewhat correctly) observed that these problems do not
> appear with an "assumed_gamma" of their choice, and from there
> (incorrectly) jumped to questioning the legitimacy of the "assumed_gamma
> 1.0" in its entirety. My take on it has been -- and will always be --
> different: /Knowing/ for a fact that "assumed_gamma 1.0" is the one and
> only right (read: phyiscally realistic) way, I must concldue that
> "assumed_gamma 2.2" /cannot/ be the /proper/ solutions to these
> problems, and instead just obscures them, and that therefore I need to
> find a different solution to these problems.
>
Do you need to find other solutions when PovRay is based on physically
realistic rendering?
IMO It is up to the artist to use the tools as they can. It is not as if
you get drummed out of the club for disagreeing.
> Obviously, that's a different perspective as that of the artist: The
> artist needs to take what's available, and make the best of it to
> achieve the desired result. So what's utterly wrong from the perspective
> of the software developer may still be sufficiently legitimate for the
> artist.
>
As it is in life. I've often used software modules for something other
than what they are intended for. Because it works and is cheaper and
quicker than getting a bespoke module written.
--
Regards
Stephen
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