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Am 01.02.2016 um 19:10 schrieb dick balaska:
> On 1/31/2016 8:51 PM, clipka wrote:
>
>>
>> Running out of /virtual/ memory is a feat that on a Windows system
>> rarely ever happens.
>
> I actually had povwin suck down all my memory the other day. Windows
> (8.1) was kind enough to say "you really want to kill this guy".
Okay -- that is new then.
> I currently have a povwin idling at 2GB real memory and 8GB virtual
> memory. In this instance, I have rendered maybe 800-1000 frames (test
> frames, low object count).
>
> This isn't anything I even looked at until the other day when it freaked
> out. I'm not saying it's leaking, but it would be nice if it gave back
> the memory when it was doing nothing.
That, too, is something new (at least to me). Needs more details to
investigate though.
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