Am 31.01.2016 um 02:56 schrieb Mike Horvath:
> On 1/30/2016 4:39 PM, clipka wrote:
>> Make sure to specify "no_radiosity" though.
>
> Could you explain what that does? The docs are very brief on the subject.
It makes the radiosity code act as if the object wasn't there.
It solves the problem that a light source with a looks_like source would
illuminate the world twice if radiosity is enabled: Once via the classic
raytracing code computing the illumination from light sources, and once
via the radiosity code computing the illumination from objects (which by
default includes looks_like objects).
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