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Am 29.01.2016 um 11:49 schrieb Mike Horvath:
> On 1/29/2016 5:15 AM, clipka wrote:
>> Am 29.01.2016 um 10:31 schrieb Mike Horvath:
>>> On 1/29/2016 4:20 AM, Mike Horvath wrote:
>>>> Should the bounded_by statement be the very last statement in a CSG
>>>> block? Or is it okay to have textures/materials/etc. come after?
>>
>> It's totally irrelevant.
>>
>>> Also, is there any benefit to using bounded_by in the following case?
>>>
>>> difference
>>> {
>>> object {MyObject1}
>>> object {MyObject2}
>>> bounded_by {MyObject1}
>>> }
>>>
>>> intersection
>>> {
>>> object {MyObject1}
>>> object {MyObject2}
>>> bounded_by {MyObject1}
>>> }
>>
>> That depends.
>>
>> If MyObject1 is significantly easier to compute than MyObject2, then it
>> may indeed speed up rendering.
>
> What if they both happen to be spheres or cylinders? I.e. similar types
> of objects.
In that case it would be useless at best, and may actually slow down
render times.
To the best of my knowledge, that is. I still haven't spent enough time
studying the bounding mechanism to understand every detail of it.
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