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On 1/29/2016 5:15 AM, clipka wrote:
> Am 29.01.2016 um 10:31 schrieb Mike Horvath:
>> On 1/29/2016 4:20 AM, Mike Horvath wrote:
>>> Should the bounded_by statement be the very last statement in a CSG
>>> block? Or is it okay to have textures/materials/etc. come after?
>
> It's totally irrelevant.
>
>> Also, is there any benefit to using bounded_by in the following case?
>>
>> difference
>> {
>> object {MyObject1}
>> object {MyObject2}
>> bounded_by {MyObject1}
>> }
>>
>> intersection
>> {
>> object {MyObject1}
>> object {MyObject2}
>> bounded_by {MyObject1}
>> }
>
> That depends.
>
> If MyObject1 is significantly easier to compute than MyObject2, then it
> may indeed speed up rendering.
>
What if they both happen to be spheres or cylinders? I.e. similar types
of objects.
Mike
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