POV-Ray : Newsgroups : povray.general : Materials before or after bounded_by? : Re: Materials before or after bounded_by? Server Time
16 May 2024 12:26:08 EDT (-0400)
  Re: Materials before or after bounded_by?  
From: Mike Horvath
Date: 29 Jan 2016 05:49:37
Message: <56ab43c1$1@news.povray.org>
On 1/29/2016 5:15 AM, clipka wrote:
> Am 29.01.2016 um 10:31 schrieb Mike Horvath:
>> On 1/29/2016 4:20 AM, Mike Horvath wrote:
>>> Should the bounded_by statement be the very last statement in a CSG
>>> block? Or is it okay to have textures/materials/etc. come after?
>
> It's totally irrelevant.
>
>> Also, is there any benefit to using bounded_by in the following case?
>>
>> difference
>> {
>>      object {MyObject1}
>>      object {MyObject2}
>>      bounded_by {MyObject1}
>> }
>>
>> intersection
>> {
>>      object {MyObject1}
>>      object {MyObject2}
>>      bounded_by {MyObject1}
>> }
>
> That depends.
>
> If MyObject1 is significantly easier to compute than MyObject2, then it
> may indeed speed up rendering.
>

What if they both happen to be spheres or cylinders? I.e. similar types 
of objects.


Mike


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