Am 29.01.2016 um 10:31 schrieb Mike Horvath:
> On 1/29/2016 4:20 AM, Mike Horvath wrote:
>> Should the bounded_by statement be the very last statement in a CSG
>> block? Or is it okay to have textures/materials/etc. come after?
It's totally irrelevant.
> Also, is there any benefit to using bounded_by in the following case?
>
> difference
> {
> object {MyObject1}
> object {MyObject2}
> bounded_by {MyObject1}
> }
>
> intersection
> {
> object {MyObject1}
> object {MyObject2}
> bounded_by {MyObject1}
> }
That depends.
If MyObject1 is significantly easier to compute than MyObject2, then it
may indeed speed up rendering.
Post a reply to this message
|