| Am 29.01.2016 um 10:31 schrieb Mike Horvath:
> On 1/29/2016 4:20 AM, Mike Horvath wrote:
>> Should the bounded_by statement be the very last statement in a CSG
>> block? Or is it okay to have textures/materials/etc. come after?
It's totally irrelevant.
> Also, is there any benefit to using bounded_by in the following case?
> 
> difference
> {
>     object {MyObject1}
>     object {MyObject2}
>     bounded_by {MyObject1}
> }
> 
> intersection
> {
>     object {MyObject1}
>     object {MyObject2}
>     bounded_by {MyObject1}
> }
That depends.
If MyObject1 is significantly easier to compute than MyObject2, then it
may indeed speed up rendering.
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