POV-Ray : Newsgroups : povray.general : Materials before or after bounded_by? : Re: Materials before or after bounded_by? Server Time
16 May 2024 16:55:04 EDT (-0400)
  Re: Materials before or after bounded_by?  
From: clipka
Date: 29 Jan 2016 05:15:44
Message: <56ab3bd0$1@news.povray.org>
Am 29.01.2016 um 10:31 schrieb Mike Horvath:
> On 1/29/2016 4:20 AM, Mike Horvath wrote:
>> Should the bounded_by statement be the very last statement in a CSG
>> block? Or is it okay to have textures/materials/etc. come after?

It's totally irrelevant.

> Also, is there any benefit to using bounded_by in the following case?
> 
> difference
> {
>     object {MyObject1}
>     object {MyObject2}
>     bounded_by {MyObject1}
> }
> 
> intersection
> {
>     object {MyObject1}
>     object {MyObject2}
>     bounded_by {MyObject1}
> }

That depends.

If MyObject1 is significantly easier to compute than MyObject2, then it
may indeed speed up rendering.


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