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On 1/25/2016 5:35 PM, clipka wrote:
> Am 25.01.2016 um 23:15 schrieb Mike Horvath:
>> On 1/25/2016 4:46 PM, clipka wrote:
>>> I must consequently assume that the "too dark" effect you observe is
>>> instead due to a lack of light /scattered to/ the camera, but to get
>>> more of this light you need a /higher/ density rather than a lower one.
>>
>> I found the problem. It had to do with the gas container object having
>> the same radius as the outer metal shell. When I increased the radius so
>> that the surfaces were not touching, the darkness went away and the
>> scene rendered normally.
>
> Still a bit odd, but I guess the coincident surface problem can cause
> any number of side effects.
>
It would be cool if, instead of messing with the sizes of objects, you
could flag one or another object as dominant. I.e. when they touch, the
dominant object's textures take precedence.
Mike
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