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Am 25.01.2016 um 23:15 schrieb Mike Horvath:
> On 1/25/2016 4:46 PM, clipka wrote:
>> I must consequently assume that the "too dark" effect you observe is
>> instead due to a lack of light /scattered to/ the camera, but to get
>> more of this light you need a /higher/ density rather than a lower one.
>
> I found the problem. It had to do with the gas container object having
> the same radius as the outer metal shell. When I increased the radius so
> that the surfaces were not touching, the darkness went away and the
> scene rendered normally.
Still a bit odd, but I guess the coincident surface problem can cause
any number of side effects.
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