On 1/25/2016 4:46 PM, clipka wrote:
> I must consequently assume that the "too dark" effect you observe is
> instead due to a lack of light /scattered to/ the camera, but to get
> more of this light you need a /higher/ density rather than a lower one.
>
I found the problem. It had to do with the gas container object having
the same radius as the outer metal shell. When I increased the radius so
that the surfaces were not touching, the darkness went away and the
scene rendered normally.
Sorry for the trouble.
Mike
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