POV-Ray : Newsgroups : povray.binaries.images : Scattering media help : Re: Scattering media help Server Time
14 May 2024 15:24:34 EDT (-0400)
  Re: Scattering media help  
From: Mike Horvath
Date: 25 Jan 2016 15:07:47
Message: <56a68093$1@news.povray.org>
Here is the code for the container object:


#local atmos_object = difference
{
	merge
	{
		cylinder {+z*(city_length/2), -z*(city_length/2), city_radius}
		Spheroid(+z*(city_length/2), 
<inner_shell_radius3,inner_shell_radius3,inner_shell_bulge>)
		Spheroid(-z*(city_length/2), 
<inner_shell_radius3,inner_shell_radius3,inner_shell_bulge>)
		hollow
	}
	hollow
	material {atmos_material}
}


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