POV-Ray : Newsgroups : povray.binaries.images : Colony ship : Re: Colony ship Server Time
5 Jul 2024 02:15:40 EDT (-0400)
  Re: Colony ship  
From: Mike Horvath
Date: 25 Jan 2016 14:52:28
Message: <56a67cfc$1@news.povray.org>
On 1/25/2016 9:02 AM, clipka wrote:
> Presuming the area light is supposed to simulate a structure somewhat akin to a
> long cylinder, I would set fade_distance to the radius of that structure; to get
> the proper behaviour along the length of the area light, I would suggest using
> area_illumination.

I experimented with fade_distance by setting it to the radius of the 
lamp object, but it makes the scene too dark.


>
> For realism, fade_power should always be 2. Note that you may have to
> significantly increase the light source's brightness.
>
>

Good tip, thanks.



Mike


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