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On 1/25/2016 9:02 AM, clipka wrote:
> Presuming the area light is supposed to simulate a structure somewhat akin to a
> long cylinder, I would set fade_distance to the radius of that structure; to get
> the proper behaviour along the length of the area light, I would suggest using
> area_illumination.
I experimented with fade_distance by setting it to the radius of the
lamp object, but it makes the scene too dark.
>
> For realism, fade_power should always be 2. Note that you may have to
> significantly increase the light source's brightness.
>
>
Good tip, thanks.
Mike
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