I'm trying to add some haze as seen in the attached image I rendered a
long time ago. Unfortunately, I lost the code I used at the time, and my
current code is not working at all. Can anyone please assist? Here is my
current non working code, thanks.
#local atmos_material = material
{
// check TexQual here?
texture {pigment {gamma_color_adjust(1) transmit 1}}
interior
{
media
{
scattering
{
4, color rgb <0.2,0.4,1.0>/10000 // crappy approximaion of TerraPOV
value
extinction 1
}
samples 1,1
density
{
cylindrical
poly_wave 0.25
color_map
{
[0 srgb 1.0]
[1 srgb 0.0]
}
}
}
}
scale city_radius
rotate x * 90
}
Post a reply to this message
Attachments:
Download 'gh_scene_spinner_interior_06.png' (477 KB)
Preview of image 'gh_scene_spinner_interior_06.png'
|