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> It's an interesting technique to say the least, and I must say that
> it works all be it slow (I did implement it in this little
> animation).
Yes, it was just an interesting exercise...
> The simplest workaround for me would be to put the #include in the
> main body
As I said, the workaround is only useful if you absolutely need to use
the include inside the macro, for whatever reason.
> So it's not like "It doesn't work" but more like "It doesn't work the
> way it should"
I noticed that file size seems to affect it... I mean, when you run
the animation and get the error at some frame, rendering it again with
the "faulty" include will fail again and again. But if you add/remove a
single character from any file (data.inc or test.pov), then magically it
will be parseable (but not if you change the content without changing
file size).
--
jaime
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