POV-Ray : Newsgroups : povray.general : Is this a bug? : Re: Is this a bug? : WORKAROUND Server Time
26 Jun 2024 01:33:38 EDT (-0400)
  Re: Is this a bug? : WORKAROUND  
From: Jaime Vives Piqueres
Date: 19 Jan 2016 06:23:46
Message: <569e1cc2@news.povray.org>

> It's an interesting technique to say the least, and I must say that
> it works all be it slow (I did implement it in this little
> animation).

   Yes, it was just an interesting exercise...

> The simplest workaround for me would be to put the #include in the
> main body

   As I said, the workaround is only useful if you absolutely need to use
the include inside the macro, for whatever reason.

> So it's not like "It doesn't work" but more like "It doesn't work the
> way it should"

   I noticed that file size seems to affect it... I mean, when you run
the animation and get the error at some frame, rendering it again with
the "faulty" include will fail again and again. But if you add/remove a
single character from any file (data.inc or test.pov), then magically it
will be parseable (but not if you change the content without changing
file size).

--
jaime


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