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El 19/01/16 a las 09:13, Thomas de Groot escribió:
> I want to write a selected /texture_identifier/ (like "T_stone1" for
> instance) to a file as a string. However, I do not succeed. I
> thought that Parse_String() would do the trick but it generates an
> error telling me that it expects a string but sees a
> texture_identifier instead.
>
> What to do? Thanks.
If I read the docs correctly, Parse_String() does just the contrary:
it takes a string and writes it to a file as an identifier, then
includes that file.
That is, given the following array...
#declare TexArray =
array[12]{
"T_Stone1", "T_Stone2",
"T_Stone3", "T_Stone4",
"T_Stone5", "T_Stone6",
"T_Stone7", "T_Stone8",
"T_Stone9", "T_Stone10",
"T_Stone11", "T_Stone12"
};
...you would be able to use these as texture identifiers like this:
texture{Parse_String(TexArray[0])}
--
jaime
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