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dick balaska wrote:
> On 1/18/2016 7:59 PM, Ger wrote:
>> Another
>> indicator to that is that shortly before it crashes the memory usage goes
>> up strongly.
>
> That *could* just be an artifact. It's parsing crap, who knows what
> objects it thinks it's creating.
Indeed, that is always a possibility, but I had a test render running this
evening and when I came back to check on it, it was using ~30GB of memory to
process ~28K spheres. And that's a wee bit too much.
After I stopped it and let the computer settle down a bit, I restarted it
where it left off and memory usage was up to 2GB within minutes.
--
Ger
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