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The color map should be more like this:
pigment
{
gradient (lookFrom - lookAt)
color_map
{
[0/6 srgb <1,0,0,>]
[1/6 srgb <1,1,0,>]
[2/6 srgb <0,1,0,>]
[3/6 srgb <0,1,1,>]
[4/6 srgb <0,0,1,>]
[5/6 srgb <1,0,1,>]
[6/6 srgb <1,0,0,>]
}
scale vlength(lookFrom - lookAt) * 2
translate lookFrom * -1
}
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