POV-Ray : Newsgroups : povray.general : installing 'experimental builds' of POV-Ray-- question : Re: installing 'experimental builds' of POV-Ray-- question Server Time
21 May 2024 22:05:48 EDT (-0400)
  Re: installing 'experimental builds' of POV-Ray-- question  
From: Alain
Date: 16 Jan 2016 14:23:17
Message: <569a98a5@news.povray.org>

> I just downloaded the latest 'experimental build' of POV-Ray, from here (for my
> Windows computer)...
>
> https://github.com/c-lipka/povray/releases/tag/v3.7.1-alpha.8431463%2Bav74
>
> I want to make sure that I'm installing it correctly (I downloaded the sse2
> version):
>
> It was originally compressed using the '7z' method, so I uncompressed it using
> the 7zip app. The only item found in the new folder is the POV-Ray 'engine'
> file...  pvengine32-sse2
>
> I understand that it needs to (temporarily) replace v3.7's already-installed
> engine file-- which is here (on my machine)... "C:\Program
> Files\POV-Ray\v3.7\bin\pvengine32-sse2.exe"
>
> So I moved the *original* pvengine32-sse2 file into a dummy temporary folder
> there first (to hide it), then placed the new engine file in the 'bin' folder.
>
> This seems to work OK, but is there any 'hidden detail' that I've neglected to
> do? I just want to make sure that I've done the install correctly. Comments?
>
>
>
>
This looks good.
Another possibility would be to create a new folder, named something 
like /Experimental/, and run the experimental version from there.
You can create a distinct shortcut to the experimental version if you wish.
Uberpov use this aproatch.


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