On 1/16/2016 5:15 AM, Stephen wrote:
> Why not put your textures in an INC file then you could put your
> alternative textures in another INC file. If they have the same names
> you can select which set of textures to use by using the #include command.
>
The problem in my case is that the individual textures are oriented to
the local coordinates of each object, whereas I need a texture that is
tied to the global coordinate system. I don't know how to compensate for
this.
Mike
Post a reply to this message
|