Hi William,
I was reading your posting, but am not so sure if these new discoveries
on blobs and blob textures mean any improvement for my own blob problem.
Are you saying, I have to use one more texture for blobs, and in some
special way?
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Another question: when I compiled an own PVEngine64.exe, and apply your
suggested change (2 becomes to 3), then the program crashes each time.
Did it function on your computer?