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Am 10.01.2016 um 00:38 schrieb Mike Horvath:
> I also tweaked the parabolic nose shield. I am very unhappy with the
> texture however. It's supposed to simulate a wire mesh, not a solid
> surface, but I don't think it's working. Here is the texture:
No that indeed doesn't work at all.
You'll want "micronormals", i.e. some "normal {...}" statement with a
pattern scaled so small that it is no longer visible in the image.
Ideally the structure of the pattern should match the structure of
whatever material you intend to simulate.
Make sure you don't get moiree effects from it though; anti-aliasing
might do the trick, otherwise I'd recommend using a tiny bit of focal
blur, or use UberPOV's anti-aliasing mode 3. Or you might just choose a
random pattern, which won't be as close to the real deal but will not
cause any moiree at all.
Speaking of UberPOV, if you go down that route another alternative would
be to just use highly blurred reflections.
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