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I decided to use an array of spheres for the spiral lamp light instead
of a single object since it's a lot easier to control.
I also tweaked the parabolic nose shield. I am very unhappy with the
texture however. It's supposed to simulate a wire mesh, not a solid
surface, but I don't think it's working. Here is the texture:
#declare thin_wire_material = material
{
#switch (TexQual)
#case (-1)
texture {lowqual_pig(Seed)}
#break
#case (0)
texture {pigment {gamma_color_adjust(<0.70, 0.25, 0.15, 0.00, 0.90>)}}
#break
#case (1)
#case (2)
// needs an interior too I think
texture
{
pigment {gamma_color_adjust(<0.70, 0.25, 0.15, 0.00, 0.90>)}
finish
{
ambient 0.15
brilliance 5
diffuse 0.6
metallic
specular 0.80
roughness 1/100
reflection 0.65
}
}
#break
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