POV-Ray : Newsgroups : povray.binaries.images : Colony ship : Re: Colony ship Server Time
26 Apr 2024 09:30:20 EDT (-0400)
  Re: Colony ship  
From: Mike Horvath
Date: 9 Jan 2016 18:38:57
Message: <56919a11@news.povray.org>
I decided to use an array of spheres for the spiral lamp light instead 
of a single object since it's a lot easier to control.

I also tweaked the parabolic nose shield. I am very unhappy with the 
texture however. It's supposed to simulate a wire mesh, not a solid 
surface, but I don't think it's working. Here is the texture:

#declare thin_wire_material = material
{
	#switch (TexQual)
		#case (-1)
			texture {lowqual_pig(Seed)}
		#break
		#case (0)
			texture {pigment {gamma_color_adjust(<0.70, 0.25, 0.15, 0.00, 0.90>)}}
		#break
		#case (1)
		#case (2)
			// needs an interior too I think
			texture
			{
				pigment {gamma_color_adjust(<0.70, 0.25, 0.15, 0.00, 0.90>)}
				finish
				{
				    ambient		0.15
				    brilliance	5
				    diffuse		0.6
				    metallic
				    specular	0.80
				    roughness	1/100
				    reflection	0.65
				}
			}
		#break


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