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On 1/9/2016 11:26 AM, Norbert Kern wrote:
> Hi,
>
> Some years before I've read some critics about Povray not being able to render
> many materials in a realistic manner.
> Some commented "whatever I see, everything looks like plastic" - e.g.
> http://blenderartists.org/forum/showthread.php?24365-What-is-special-about-PovRay).
>
> I looked at many images generated with povray (IRTC, newsgroups etc.), and yes,
> many images proved this prejudice true.
> But there were also exceptions from povers like Lightbeam, Jaime Vives Piqueres,
> Sean Day, Samuel T. Benge, Tek, Zeger Knaepen and others.
>
> My materials project started with this in mind and is nearing now the end (ca.
> 2000 collected materials).
> Here I want to show some results regarding four different metals.
>
> Source will be uploaded to binaries.scene-files.
>
>
> Norbert Kern
>
Wow, great use of normals! I didn't notice they weren't isosurfaces
until a few minutes.
Mike
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