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Am 09.01.2016 um 18:38 schrieb Alain:
> Le 16-01-08 22:45, Mike Horvath a écrit :
>> I have a nice gold glass texture I am using for sunscreens in my space
>> scene.
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>> What would a good similar one be for copper? Thanks.
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> Metellic textures should rely mostly on their reflectivity, with little
> to no diffuse and NO ambient at all.
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> Amy metallic finish greatly depend on it's environment.
Indeed. As a matter of fact, realistic metallic texures often look
pretty boring in space, except in low orbit around a planet.
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