POV-Ray : Newsgroups : povray.general : MELT : Re: MELT Server Time
19 May 2024 10:22:49 EDT (-0400)
  Re: MELT  
From: Sven Littkowski
Date: 21 Dec 2015 17:45:33
Message: <5678810d@news.povray.org>
Thanks for the examples and explanation. Yes, I admit, I have many
skills, but I am weak, if it comes to mathematical functions. I hoped
that my way would have been easy, but now I feel like I have to give up.

I like the idea of iso surfaces, but those, too, require the knowledge
of how to develop mathematical functions. Here I fail. All my scenes, I
never even use any WYSIWYG editor, also too difficult for me to learn. I
find it much easier, to hand-write the entire scene, and just by looking
at the number coordinates, I get the idea what the scene is about. My
spaceship is hand-written entirely.

If I had any commercial renderer like 3DS on my computer, I would just
re-create that particular part there and would try to melt together the
items there as I know, this is one of their functions. And then to
export it into a POV-Ray-compatible mesh and use it in my scene. Maybe I
should just give up on my need for rounded corners.


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