|
|
Alan, I experimented a little bit. At the moment, using your code and
also (now that I know what to look for) POV-Ray's example files, I am
ending up with this:
sphere
{
< 0.0, 0.0, 0.0 > 10.0
pigment { rgbt 1.0 } //makes it invisible
hollow // enable it to contain your media
interior // the "magic" starts here
{
media
{
emission 0.5
intervals 1
samples 5
method 3
density
{
spherical
color_map
{
[ 0.0 color rgb < 0.0, 0.0, 0.0 > ]
[ 0.1 color rgb < 0.74902, 0.34118, 0.22353 > /4 ]
[ 1.0 color rgb < 0.74902, 0.34118, 0.22353 > ]
}
} // starts at 1 at <0,0,0> and drops to zero at radius 1
}
}
scale 10.0
translate < 0.0, 0.0, 0.0 >
}
cylinder
{
< 0.0, 0.0, -50.0 > < 0.0, 0.0, 50.0 > 2.50
pigment { rgb < 1.0, 0.5, 0.0 > }
}
The media sphere, and for test purposes a cylinder.
I am quite happy, but would like still to have the same high density
within 1.0 units from the center, and then a fading out from 1.0 to 1.3.
The fading out I achieve, is not regular enough - it seems to end quite
fast.
Post a reply to this message
|
|