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Am 09.12.2015 um 21:10 schrieb Alain:
> Presently, you can't use mm_per_unit in a scene.
> You can't use it in a #declare as follow:
> #declare Dimention = Something * mm_per_unit;
> or in a scale statement.
I guess what you want would be
#declare Dimension = Something / mm_per_unit;
> It would be nice if it could be made accessible as a builtin constant
> like pi.
>
> That could be usefull to create objects that can auto scale according to
> the scale of the scene.
> The author of the scene would only need to set that value in the
> global_settings, and an imported object could scale itself, adjusting a
> fade_distance or media density accordingly.
Why not simply declare a suitable variable yourself, and use it like this:
#declare mm = 10; // one millimeter in POV-Ray units
global_settings {
mm_per_unit 1/mm
}
...
#declare Dimension = Something * mm;
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