POV-Ray : Newsgroups : povray.newusers : declaring a new texture with a macro : Re: declaring a new texture with a macro Server Time
26 Apr 2024 01:37:36 EDT (-0400)
  Re: declaring a new texture with a macro  
From: clipka
Date: 30 Nov 2015 13:24:56
Message: <565c9478$1@news.povray.org>
Am 30.11.2015 um 18:05 schrieb Warren:
> Stephen <mca### [at] aolcom> wrote:
>>
>> Don't be offended but do you have any lights in your scene?
>> Also have you looked at the message pane and are there any clues there?
> 
> Yes , I have a light statement below:

You can help us help you quite a lot by posting complete scene files
(*), rather than just posting what you /think/ are the relevant portions
of the scene.

For instance, my personal approach to troubleshooting your scene would
be to just load it into POV-Ray, check that I can reproduce the symptoms
you're describing, and then toy around with the scene, following some
spontaneous trails of intuition. But I can't do this now, because I'm
not sure what exactly your scene is: It seems to have evolved since your
first posting, and apparently neither posting contains a complete scene.
Also, do you even still get a black output, now that you have added a
light_source? And what is the height field image? The exact shape of the
height field may turn out to be relevant for the problem as well.)

(* Note that you're welcome to simplify your scene and trim it down to
the portion that gives you problems; that, too, helps us help you. You
may also substitute a simpler height field image in this process,
provided you can reproduce the problem with that image. But once you're
done with that, I really recommend posting the resulting trimmed-down
scene in its entirety.)


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