POV-Ray : Newsgroups : povray.animations : What developers for animation of the using bone do? : Re: What developers for animation of the using bone do? Server Time
29 Apr 2024 15:33:18 EDT (-0400)
  Re: What developers for animation of the using bone do?  
From: Thomas de Groot
Date: 25 Nov 2015 03:03:30
Message: <56556b52@news.povray.org>
On 25-11-2015 4:28, Bald Eagle wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
>> http://www.f-lohmueller.de/pov_tut/animate/pov_anie.htm
>> It everything, what Povray can?
>> How to animate the character?
>
> Do you want to animate a skeleton?
> I think that maybe a long time ago, Rune posted some of the results and methods
> of his animation work,
> and there were also a few other people working with Inverse Kinematics methods
> to animate characters.
> IIRC, Thomas DeGroot and his friend were working on a movie, and there was some
> pretty sophisticated methods for animating the characters.  I think that work
> was described over on the TINA-CHeP forum.
>
> You can probably look for 3D scanned images of real skeletal bones online.
> (If you run into any problems, I can see what I have saved as part of a
> project.)
>
>
Within POV-Ray, Inverse Kinematics would be the way to go. I have used 
that technique, not for animations, but to make wind-bend plants for 
instance. Moray was great for Inverse Kinematics use.

You are referring to the discussion in the TinaCheP forum between DrNo 
and me. I don't know what technique DrNo is using for his film as he is 
his own developer. The discussion was mainly about the storyboard and 
some visual glitches so I am afraid not many technical details were 
revealed.

-- 
Thomas


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