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Am 24.11.2015 um 11:29 schrieb christian:
> I have another question in this context. Is there a smart way to generate normal
> maps and depth maps in POV-Ray. Maybe I can use fog for the depth map?
I'd use an emission-only gradient pigment for depth maps.
For normal maps, you could use either the slope or aoi pattern as the
basis for one emission-only pigment per colour channel / axis, and mix
them via an average pattern. Alternatively, you could try using a plain
white pigment, and one parallel shadowless light source per colour
channel / axis.
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