Am 11/22/2015 um 20:55 schrieb Mike Horvath:
> I am trying to re-render the Munsell color cylinder scene from the
> object collection. However, the results look too drab. Compare it to this:
>
> https://commons.wikimedia.org/wiki/File:Munsell_1929_color_solid.png
>
> Does anyone have any tips to improve the render?
>
>
As Cousin Ricky did dig up that this xyY data uses illuminant C you need
to "tell" this CIE.inc otherwise you won't get the hues right.
There is the macro CIE_ReferenceWhite() for exactly this purpose. The
CIE.inc default is D50 (not D65!) as all reflectance data that
accompanies lightsys uses D50 (and all spectrophotometer I am aware of).
Anyway, a call to CIE_ReferenceWhite with the appropriate illuminant
will result in a recalculation of the chromatic adaption matrices and
the xyz->rgb transformation matrices.
For the washed out look of your render itself, if you want to reproduce
the image of the wikipedia page: there is the 3d shading look just faked
(by making the block sides slightly darker than the tops) so no GI and
not even a light source is used. This makes sense because the focus of
this image is the hue of the Munsell colors.
-Ive (who once wrote CIE.inc but is meanwhile retired and ATM quite
addicted to Dota2)
Post a reply to this message
|