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>> If MapGamut returns linear RGB values (it looks like it does, I couldn't
>> see anything that indicated it does a rgb->srgb conversion) then you
>> must use the rgb keyword in POV as Alain suggested.
>>
>> The srgb keyword is used to supply colours in srgb space, and POV will
>> then "undo" the srgb gamma correction before using the values
>> internally, which is not what you want in this case. Using rgb will
>> force POV to use the values you supply directly.
>>
>
> Also, does this mean that Lightsys is out of date?
No, Lightsys is providing you with linear RGB values, which is exactly
what you want for use within a raytracer. The rgb keyword in POV is
meant for this type of thing.
> This lightened them up a little, but they are still too desaturated.
Could that be because of the bright white background and radiosity?
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