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On 11/23/2015 4:42 AM, scott wrote:
> If MapGamut returns linear RGB values (it looks like it does, I couldn't
> see anything that indicated it does a rgb->srgb conversion) then you
> must use the rgb keyword in POV as Alain suggested.
>
> The srgb keyword is used to supply colours in srgb space, and POV will
> then "undo" the srgb gamma correction before using the values
> internally, which is not what you want in this case. Using rgb will
> force POV to use the values you supply directly.
>
This lightened them up a little, but they are still too desaturated.
Mike
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